Corpo-Vorpo: Difference between revisions
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Handles all augments for Skirmish Armor +1 received from [[Vesca]]. Augments only apply to the 119 | * Handles all augments for Skirmish Armor +1 received from [[Vesca]]. <br> | ||
* Augments only apply to the item level 119 (HQ) sets. | |||
* Augment Slot 1 is fixed as Physical Damage Taken, while Augment Slot 2 and 3 are randomly selected. | |||
** All values are random within their stated ranges. <br> | |||
* Unaugmented armor can be augmented by trading one piece of armor with 25x [[stone|Wailing Stones]] farmed in Upper Delkfutt's Tower.<br> | |||
* Augmented armor's Slots 2 & 3 augments and values can be rerolled by trading an augmented piece of armor with 2x [[stone|Wailing Stone +1]] or 2x [[stone|Wailing Stone +2]].<br> | |||
Example 1:<br> | |||
A player trades an unaugmented Hagondes Body and 25x Wailing Stones and receives Physical Damage Taken -2%, Pet: Magic Attack Bonus +12, and Enmity -6.<br> | |||
== Replacing an Augment Set == | |||
Trade a piece of gear with existing Wailing Stone augments and 25x Wailing Stone to replace all 3 augments. This rerolls Slot 1's (Physical Damage Taken -%) value and rerolls Slots 2 & 3 augments and values. | |||
== HQ +1 & HQ +2 Stone Trades == | |||
The augment process alters slightly when using High-Quality stones.<br> | |||
'''NOTE:''' HQ+1 and HQ+2 stones '''cannot''' be used to reroll Augment Slot 1. The HQ stone trades will only work after you have obtained a base augment set using NQ stones.<br> | |||
Players trading a piece of armor and 2x HQ+1 stones will keep their current Slot 1 and 3 augments and only reroll the Slot 2 augment and value.<br> | |||
Players trading a piece of armor and 2x HQ+2 stones will keep their current Slot 1 and 2 augments and only reroll the Slot 3 augment and value.<br> | |||
Example 2:<br> | |||
A player trades a Hagondes Body and 2x Wailing Stone +1 and replaces their existing Pet: Magic Attack Bonus +12 augment with Magic Accuracy +8.<br> | |||
Example 3:<br> | |||
A player trades a Hagondes Body and 2x Wailing Stone +2 and replaces their existing Enmity -6 augment with Magic Burst Damage +5.<br> | |||
== Possible Augments == | |||
{| class="wikitable mw-collapsible mw-collapsed mw-datatable" style="text-align: center" width="800px;" | {| class="wikitable mw-collapsible mw-collapsed mw-datatable" style="text-align: center" width="800px;" | ||
! scope="row" colspan="2" | <big>'''Cizin Armor Set +1'''</big> | ! scope="row" colspan="2" | <big>'''Cizin Armor Set +1'''</big> | ||
Latest revision as of 21:38, 13 November 2026
Corpo-Vorpo | |
| Location: | Eastern Adoulin (F-7) |
- Handles all augments for Skirmish Armor +1 received from Vesca.
- Augments only apply to the item level 119 (HQ) sets.
- Augment Slot 1 is fixed as Physical Damage Taken, while Augment Slot 2 and 3 are randomly selected.
- All values are random within their stated ranges.
- All values are random within their stated ranges.
- Unaugmented armor can be augmented by trading one piece of armor with 25x Wailing Stones farmed in Upper Delkfutt's Tower.
- Augmented armor's Slots 2 & 3 augments and values can be rerolled by trading an augmented piece of armor with 2x Wailing Stone +1 or 2x Wailing Stone +2.
Example 1:
A player trades an unaugmented Hagondes Body and 25x Wailing Stones and receives Physical Damage Taken -2%, Pet: Magic Attack Bonus +12, and Enmity -6.
Replacing an Augment Set
Trade a piece of gear with existing Wailing Stone augments and 25x Wailing Stone to replace all 3 augments. This rerolls Slot 1's (Physical Damage Taken -%) value and rerolls Slots 2 & 3 augments and values.
HQ +1 & HQ +2 Stone Trades
The augment process alters slightly when using High-Quality stones.
NOTE: HQ+1 and HQ+2 stones cannot be used to reroll Augment Slot 1. The HQ stone trades will only work after you have obtained a base augment set using NQ stones.
Players trading a piece of armor and 2x HQ+1 stones will keep their current Slot 1 and 3 augments and only reroll the Slot 2 augment and value.
Players trading a piece of armor and 2x HQ+2 stones will keep their current Slot 1 and 2 augments and only reroll the Slot 3 augment and value.
Example 2:
A player trades a Hagondes Body and 2x Wailing Stone +1 and replaces their existing Pet: Magic Attack Bonus +12 augment with Magic Accuracy +8.
Example 3:
A player trades a Hagondes Body and 2x Wailing Stone +2 and replaces their existing Enmity -6 augment with Magic Burst Damage +5.
Possible Augments
| Cizin Armor Set +1 | |
|---|---|
| Aug Slot | Augment type and range |
| Slot 1 | Physical Damage Taken -1~4% |
| Slot 2 Slot 3 |
Attack 1~10 Accuracy 1~10 Double Attack 1~2 Critical Hit Rate 1~2 Magic Defense Bonus 1~3 Enmity 1~10 Magic Damage Taken -1~4% |
| Otronif Armor Set +1 | |
|---|---|
| Aug Slot | Augment type and range |
| Slot 1 | Physical Damage Taken -1~4% |
| Slot 2 Slot 3 |
Attack 1~10 Accuracy 1~10 Double Attack 1~2 Critical Hit Rate 1~2 Magic Defense Bonus 1~3 Enmity 1~10 Magic Damage Taken -1~4% |
| Gendewitha Armor Set +1 | |
|---|---|
| Aug Slot | Augment type and range |
| Slot 1 | Physical Damage Taken -1~4% |
| Slot 2 Slot 3 |
Cure Cast Down 1~5 Cure Potency 1~8 Song Cast Down 1~5 Song Recast Down 1~3 Magic Damage Taken -1~4% |
| Hagondes Armor Set +1 | |
|---|---|
| Aug Slot | Augment type and range |
| Slot 1 | Physical Damage Taken -1~4% |
| Slot 2 Slot 3 |
Magic Attack Bonus 1~30 Magic Accuracy 1~30 Pet: Magic Attack Bonus 1~25 Pet: Magic Accuracy 1~25 Pet: Attack/R. Attack 1~25 Pet: Accuracy/R. Acc 1~25 Avatar Perpetuation Down 1~5 Enmity -1~6 Fast Cast 1~5 Magic Burst Damage 1~10 Magic Damage Taken -1~4% |
| Iuitl Armor Set +1 | |
|---|---|
| Aug Slot | Augment type and range |
| Slot 1 | Physical Damage Taken -1~4% |
| Slot 2 Slot 3 |
Attack 1~10 Accuracy 1~10 Ranged Attack 1~10 Ranged Accuracy 1~10 Snapshot 1~3 Recycle 1~2 Double Attack 1~2 Enmity -1~7 Critical Hit Rate 1~2 Magic Defense Bonus 1~2 Magic Damage Taken -1~4% |
| Beatific Shield +1 | |
|---|---|
| Aug Slot | Augment type and range |
| Slot 1 | Physical Damage Taken -1~4% |
| Slot 2 Slot 3 |
HP and MP 1~30 Spell Interruption Rate Down 1~10 Shield Mastery 1~3 Physical Damage Taken -1~4% Magic Damage Taken -1~4% |