Custom Job Adjustments: Difference between revisions
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{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | {| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | ||
| colspan="2" align="left" | <big>'''Dragoon (DRG)'''</big>   | | colspan="2" align="left" | <big>'''Dragoon (DRG)'''</big>   | ||
|- | |||
| colspan="2" align="left" | '''Job Abilities''' | |||
|- | |||
| style="width: 200px;" | Jump || style="text-align: left;" | Range increased to 18 yalms. | |||
|- | |- | ||
| colspan="2" align="left" | '''Job Traits''' | | colspan="2" align="left" | '''Job Traits''' | ||
| Line 154: | Line 158: | ||
* The most recently activated rune determines the additional effect's element (using Sulpor then Ignis will set the additional effect to Enfire). | * The most recently activated rune determines the additional effect's element (using Sulpor then Ignis will set the additional effect to Enfire). | ||
* En-element additional effect strength is 1.25x stronger than the elemental resistance. | * En-element additional effect strength is 1.25x stronger than the elemental resistance. | ||
** Ex. 1: As RUN99 the elemental resistance is calculated as floor((49 * 99) / 99) + 5.5 + merits) = 54-64 | ** Ex. 1: As RUN99 the elemental resistance is calculated as floor((49 * 99) / 99) + 5.5 + merits) = 54-64 resistance. The additional effect is calculated as floor(((49 * 99) / 99) + 5.5 + merits) * 1.25) = 67-80 damage. | ||
* Each active rune increases the additional effect's damage. | * Each active rune increases the additional effect's damage. | ||
** Ex. 2: 1 rune active = 67 damage/hit; 2 runes active = 134 damage/hit; 3 runes active = 201 damage/hit. | ** Ex. 2: 1 rune active = 67 damage/hit; 2 runes active = 134 damage/hit; 3 runes active = 201 damage/hit. | ||
Revision as of 17:03, 14 September 2025
Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.
Please refer to the following lists for changes made to specific job traits and abilities.
| Warrior (WAR) | |
| Job Traits | |
| Defense Bonus | 98 - Defense Bonus IV |
| Monk (MNK) | |
| Job Traits | |
| Kick Attack | 85 - Kick Attack IV 95 - Kick Attack V |
| White Mage (WHM) | |
| Job Traits | |
| Auto Regen | 96 - Auto Regen III |
| Black Mage (BLM) | |
| Job Traits | |
| Conserve MP | 80 - Conserve MP IV 88 - Conserve MP V 96 - Conserve MP VI |
| Thief (THF) | |
| Job Traits | |
| Subtle Blow | 5 - Subtle Blow 25 - Subtle Blow II 40 - Subtle Blow III 65 - Subtle Blow IV 91 - Subtle Blow V |
| Damage Limit+ | 20 - Damage Limit+ I 40 - Damage Limit+ II 60 - Damage Limit+ III 80 - Damage Limit+ IV |
| Skillchain Bonus | 15 - Skillchain Bonus I 30 - Skillchain Bonus II 45 - Skillchain Bonus III 60 -Skillchain Bonus IV 75 -Skillchain Bonus V 90 -Skillchain Bonus VI |
| Paladin (PLD) | |
| Job Traits | |
| Max HP Boost | 50 - Max HP Boost III 65 - Max HP Boost IV 75 - Max HP Boost V 80 - Max HP Boost VI |
| Max HP Boost 2 | 85 - Max HP Boost 2 I 95 - Max HP Boost 2 II |
| Auto Refresh | 75 - Auto Refresh II |
| Dark Knight (DRK) | |
| Job Traits | |
| Desperate Blows | 92 - Desperate Blows IV |
| Samurai (SAM) | |
| Job Traits | |
| Skillchain Bonus | 98 - Skillchain Bonus IV |
| Ninja (NIN) | |
| Job Traits | |
| Evasion Bonus | 10 - Evasion Bonus I 30 - Evasion Bonus II 50 - Evasion Bonus II 70 - Evasion Bonus IV 76 - Evasion Bonus V 88 - Evasion Bonus VI |
| Damage Limit+ | 60 - Damage Limit+ II 90 - Damage Limit+ III |
| Ranger (RNG) | |
| Job Abilities | |
| Decoy Shot |
|
| Dragoon (DRG) | |
| Job Abilities | |
| Jump | Range increased to 18 yalms. |
| Job Traits | |
| Strafe | 95 - Strafe V |
| Accuracy Bonus | 98 - Accuracy Bonus IV |
| Attack Bonus | 91 - Attack Bonus III |
| Smite | 80 - Smite III 98 - Smite IV |
| Summoner (SMN) | |
| Job Abilities | |
| Mana Cede |
|
| Job Traits | |
| Auto Refresh | 90 - Auto Refresh III |
| Corsair (COR) | |
| Job Traits | |
| Accuracy Bonus | 15 - Accuracy Bonus I 40 - Accuracy Bonus II 60 - Accuracy Bonus III 80 - Accuracy Bonus IV 96 - Accuracy Bonus V |
| Dancer (DNC) | |
| Job Abilities | |
| Quickstep |
|
| Stutter Step |
|
| Scholar (SCH) | |
| Job Abilities | |
| Accession |
|
| Geomancer (GEO) | |
| Job Traits | |
| Elemental Celerity | 75 - Elemental Celerity II 95 - Elemental Celerity III |
| Rune Fencer (RUN) | |
| Job Abilities | |
| Rune Enhancement |
|
| Job Traits | |
| Smite | 15 - Smite I 35 - Smite II 55 - Smite III 75 - Smite IV |
| Max HP Boost 2 | 90 - Max HP Boost 2 I 99 - Max HP Boost 2 II |