Corpo-Vorpo: Difference between revisions

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{{NPC}}
{{NPC}}


Handles all augments for Skirmish Armor +1 received from [[Vesca]]. <br>
* Handles all augments for Skirmish Armor +1 received from [[Vesca]]. <br>
Augments only apply to the item level 119 (HQ) sets.
* Augments only apply to the item level 119 (HQ) sets.
Augment Slot 1 is fixed as PDT, but Augment Slot 2 and 3 are randomly selected. All values are random within their stated ranges. <br>
* Augment Slot 1 is fixed as Physical Damage Ttaken, while Augment Slot 2 and 3 are randomly selected.
Unaugmented armor can be augmented by trading one piece of armor with 25x [[stone|Wailing Stones]] farmed in Upper Delkfutt's Tower.<br>
** All values are random within their stated ranges. <br>
Augmented armor's Slots 2 & 3 augments and values can be rerolled by trading an augmented piece of armor with 2x [[stone|Wailing Stone +1]] or 2x [[stone|Wailing Stone +2]].<br>
* Unaugmented armor can be augmented by trading one piece of armor with 25x [[stone|Wailing Stones]] farmed in Upper Delkfutt's Tower.<br>
* Augmented armor's Slots 2 & 3 augments and values can be rerolled by trading an augmented piece of armor with 2x [[stone|Wailing Stone +1]] or 2x [[stone|Wailing Stone +2]].<br>


Example 1:<br>
Example 1:<br>
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== Replacing an Augment Set ==
== Replacing an Augment Set ==
Trade a piece of gear with existing Wailing Stone augments and 25x Wailing Stone to replace all 3 augments. This rerolls Slot 1's (forced Physical Damage Taken -%) value and rerolls Slots 2 & 3 augments and values.
Trade a piece of gear with existing Wailing Stone augments and 25x Wailing Stone to replace all 3 augments. This rerolls Slot 1's (Physical Damage Taken -%) value and rerolls Slots 2 & 3 augments and values.


=== HQ +1 & HQ +2 Stone Trades ===
== HQ +1 & HQ +2 Stone Trades ==
The augment process alters slightly when using High-Quality stones.<br>
The augment process alters slightly when using High-Quality stones.<br>
'''NOTE:''' HQ+1 and HQ+2 stones '''cannot''' be used to reroll Augment Slot 1. The HQ stone trades will only work after you have obtained a base augment set using NQ stones.<br>
'''NOTE:''' HQ+1 and HQ+2 stones '''cannot''' be used to reroll Augment Slot 1. The HQ stone trades will only work after you have obtained a base augment set using NQ stones.<br>

Revision as of 21:38, 13 November 2026



Corpo-Vorpo
Location: Eastern Adoulin (F-7)
  • Handles all augments for Skirmish Armor +1 received from Vesca.
  • Augments only apply to the item level 119 (HQ) sets.
  • Augment Slot 1 is fixed as Physical Damage Ttaken, while Augment Slot 2 and 3 are randomly selected.
    • All values are random within their stated ranges.
  • Unaugmented armor can be augmented by trading one piece of armor with 25x Wailing Stones farmed in Upper Delkfutt's Tower.
  • Augmented armor's Slots 2 & 3 augments and values can be rerolled by trading an augmented piece of armor with 2x Wailing Stone +1 or 2x Wailing Stone +2.

Example 1:
A player trades an unaugmented Hagondes Body and 25x Wailing Stones and receives Physical Damage Taken -2%, Pet: Magic Attack Bonus +12, and Enmity -6.

Replacing an Augment Set

Trade a piece of gear with existing Wailing Stone augments and 25x Wailing Stone to replace all 3 augments. This rerolls Slot 1's (Physical Damage Taken -%) value and rerolls Slots 2 & 3 augments and values.

HQ +1 & HQ +2 Stone Trades

The augment process alters slightly when using High-Quality stones.
NOTE: HQ+1 and HQ+2 stones cannot be used to reroll Augment Slot 1. The HQ stone trades will only work after you have obtained a base augment set using NQ stones.

Players trading a piece of armor and 2x HQ+1 stones will keep their current Slot 1 and 3 augments and only reroll the Slot 2 augment and value.
Players trading a piece of armor and 2x HQ+2 stones will keep their current Slot 1 and 2 augments and only reroll the Slot 3 augment and value.

Example 2:
A player trades a Hagondes Body and 2x Wailing Stone +1 and replaces their existing Pet: Magic Attack Bonus +12 augment with Magic Accuracy +8.

Example 3:
A player trades a Hagondes Body and 2x Wailing Stone +2 and replaces their existing Enmity -6 augment with Magic Burst Damage +5.

Possible Augments

Cizin Armor Set +1
Aug Slot Augment type and range
Slot 1 Physical Damage Taken -1~4%
Slot 2
Slot 3
Attack 1~10
Accuracy 1~10
Double Attack 1~2
Critical Hit Rate 1~2
Magic Defense Bonus 1~3
Enmity 1~10
Magic Damage Taken -1~4%
Otronif Armor Set +1
Aug Slot Augment type and range
Slot 1 Physical Damage Taken -1~4%
Slot 2
Slot 3
Attack 1~10
Accuracy 1~10
Double Attack 1~2
Critical Hit Rate 1~2
Magic Defense Bonus 1~3
Enmity 1~10
Magic Damage Taken -1~4%
Gendewitha Armor Set +1
Aug Slot Augment type and range
Slot 1 Physical Damage Taken -1~4%
Slot 2
Slot 3
Cure Cast Down 1~5
Cure Potency 1~8
Song Cast Down 1~5
Song Recast Down 1~3
Magic Damage Taken -1~4%
Hagondes Armor Set +1
Aug Slot Augment type and range
Slot 1 Physical Damage Taken -1~4%
Slot 2
Slot 3
Magic Attack Bonus 1~30
Magic Accuracy 1~30
Pet: Magic Attack Bonus 1~25
Pet: Magic Accuracy 1~25
Pet: Attack/R. Attack 1~25
Pet: Accuracy/R. Acc 1~25
Avatar Perpetuation Down 1~5
Enmity -1~6
Fast Cast 1~5
Magic Burst Damage 1~10
Magic Damage Taken -1~4%
Iuitl Armor Set +1
Aug Slot Augment type and range
Slot 1 Physical Damage Taken -1~4%
Slot 2
Slot 3
Attack 1~10
Accuracy 1~10
Ranged Attack 1~10
Ranged Accuracy 1~10
Snapshot 1~3
Recycle 1~2
Double Attack 1~2
Enmity -1~7
Critical Hit Rate 1~2
Magic Defense Bonus 1~2
Magic Damage Taken -1~4%
Beatific Shield +1
Aug Slot Augment type and range
Slot 1 Physical Damage Taken -1~4%
Slot 2
Slot 3
HP and MP 1~30
Spell Interruption Rate Down 1~10
Shield Mastery 1~3
Physical Damage Taken -1~4%
Magic Damage Taken -1~4%