Good to know

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Revision as of 09:54, 29 April 2022 by Tierkain (talk | contribs)
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Trusts  
Trusts are a nice Caldera feature early on. Players will get their trusts through the Institutions book on the wall in the Library or the !addalltrusts command.

These trusts are the only available trusts on Caldera, and players will be unable to get more trusts through their retail acquisition path. At this time dev staff has no intention of adding more trust, due to it not being in line with our ideals for the server. Some support staff has offered to write more trusts. Once these scripts are finished, they are vetted by dev staff for functionality, and if they pass they will be added either to the library, or through an alternative acquisition means. There is no timeline or guarantee that more trusts will be added.

iLVL Difference  
Players coming from other private servers will notice an accuracy penalty from trying to fight monsters significantly higher level than them. This becomes extremely apparent at ilvl where a player using a i109 will suffer a 10% greater accuracy penalty against a monster at level 125 than a player in i119.

The penalty for level difference is 2% per level.

pDIF  
pDIF is the variable in damage where one entities attack stat is placed against another entities defense stat. This variable has an upper and lower limit threshold. Any stat that falls outside the threshold will be automatically defaulted to the lowest or highest value, until the player enters the threshold.

This is especially important for tanks and physical DPS, as the player needs to be aware of the monsters DEF and ATK stats.
Players seeking to maximize party and alliance damage should ensure bonuses are dispelled and that JAs/WSs/Spells are being used to lower the monster's defense stat in order to optimize their damage.
Tanks should look to raise their DEF significantly above the monster's attack stat to ensure that monster pDIF is floored. If a tank is unable to break this threshold on their own, parties should consider enfeebling monster attack over defense, as a dead tank holds hate off noone.

Nuke Wall  
Nuke Wall is a retail mechanic that imposes a 60% damage penalty on elemental magic damage used within 6 seconds of the same element of spell. This prevents players from spell spamming, and also forces BLM teams to be more deliberate in their selection of spells when casting in unison.
Treasure Hunter  
Caldera Treasure Hunter works very similar to retail. Take a moment to read it.