Treasure Hunter
Job Trait
Treasure Hunter (TH) is typically a Thief Job Trait. Having this trait active on your character allows additional chances for loot from monsters and helps to acquire less common items more easily.
THF main can achieve TH3 with only Job Traits. THF sub can achieve TH2 with only Job Traits.
| Job | Job Level | Job Trait | +Treasure Hunter |
|---|---|---|---|
| THF | 15 | Treasure Hunter | +1 |
| THF | 45 | Treasure Hunter II | +1 |
| THF | 90 | Treasure Hunter III | +1 |
Treasure Hunter Gear
There is a wide variety of gear available which supplements the Treasure Hunter Job Trait. Almost all of this gear is available from various NM's across Vana'diel.
| Item | Slot | +Treasure Hunter | Augmented | Obtained From |
|---|---|---|---|---|
| Thief's Knife | Weapon | +1 | No | Sozu Rogberry |
| Bartholomew's Knife | Weapon | +1 | Yes | Buccaneer's Knife Trade |
| Sandung | Weapon | +1 | No | Not Available |
| Assassin's Armlets +2 | Hands | +2 | No | Andreine |
| Plunderer's Armlets | Hands | +2 | No | Reforged Relic Armor (109) |
| Plunderer's Armlets +1 | Hands | +3 | No | Reforged Relic Armor +1 (119) |
| Raider's Poulaines +2 | Feet | +1 | No | Andreine |
| Skulker's Poulaines | Feet | +2 | No | Reforged Empyrean Armor (109) |
| Skulker's Poulaines +1 | Feet | +3 | No | Not Available |
| Item | Slot | +Treasure Hunter | Augmented | Obtained From |
|---|---|---|---|---|
| White Rarab Cap +1 | Head | +1 | No | Not Available |
| Volte Cap | Head | +1 | No | Not Available |
| Volte Jupon | Body | +2 | No | Not Available |
| Volte Bracers | Hands | +1 | No | Not Available |
| Volte Hose | Legs | +1 | No | Not Available |
| Volte Boots | Feet | +1 | No | Not Available |
| Chaac Belt | Waist | +1 | No | Hurkan |
| Gorney Ring | Ring | +1 | No | Vesca |
| Gorney Ring +1 | Ring | +1 | No | Not Available |
Functionality
!!! TREASURE HUNTER DOES NOT GUARANTEE DROPS !!!
Please note that this section pertains to the functionality of Treasure Hunter on Caldera only!
Treasure Hunter functions by giving the player additional "rolls" and a higher chance to drop items held in the monster's drop list.
Most monsters have a generic drop pool which can drop multiple items while some (Notorious Monsters) can have additional drop pools beyond the generic drop pool.
When the monster dies a series of "rolls" from 0-999 occur to determine which items will drop.
No Treasure Hunter
A player with no Treasure Hunter receives 1 roll per item in the generic drop pool and 1 roll per additional drop pool.
| Monster | Generic Drop Pool | Chance to Drop | Group 1 Pool | Chance to Drop |
|---|---|---|---|---|
| Crab | Crab Shell | 25% | H.Q. Crab Shell | 10% |
| Rock Salt | 75% | Remi Shell | 5% | |
| Land Crab Meat | 10% |
When the monster dies 3 rolls for the generic drop pool will occur, and 1 roll for the Group 1 additional drop pool will occur.
Generic Roll 1 (Crab shell): If the value rolled is from 0-249 the Crab Shell drops, otherwise if the roll is from 250-999 it doesn't drop.
Generic Roll 2 (Rock Salt): If the value rolled is from 0-749 the Rock Salt drops, otherwise if the roll is from 750-999 it doesn't drop.
Generic Roll 3 (Land Crab Meat): If the value rolled is from 0-99 the Land Crab Meat drops, otherwise if the roll is from 100-999 it doesn't drop.
Group 1 Roll (H.Q. Crab Shell, Remi Shell, or nothing): If the value rolled is from 0-99 the H.Q. Crab Shell drops. If the value rolled is from 100-149 the Remi Shell drops. If the value is from 200-999 neither item drops.
Using the above example a player could potentially get a maximum of four items from a single Crab kill.
Treasure Hunter 1 & 2
The first two levels of Treasure Hunter increase the number of rolls executed on each item of the generic drop pool. They also increase the number of rolls on each additional drop pool.
| Monster | Generic Drop Pool | Chance to Drop | Group 1 Pool | Chance to Drop |
|---|---|---|---|---|
| Crab | Crab Shell | 25% | H.Q. Crab Shell | 10% |
| Rock Salt | 75% | Remi Shell | 5% | |
| Land Crab Meat | 10% |
When the monster dies 6 rolls (1 + TH1 = 2 for each item) for the generic drop pool will occur, and 2 rolls for the Group 1 additional drop pool will occur.
Generic Roll 1 (Crab shell): If the first value rolled is from 0-249 the Crab Shell drops. If the first roll is from 250-999 then it rolls again. If the second roll is from 0-249 the Crab Shell drops, otherwise if the roll is from 250-999 it doesn't drop.
Generic Roll 2 (Rock Salt): If the value rolled is from 0-749 the Rock Salt drops. If the first roll is from 750-999 then it rolls again. If the second roll is from 0-749 the Rock Salt drops, otherwise if the roll is from 750-999 it doesn't drop.
Generic Roll 3 (Land Crab Meat): If the value rolled is from 0-99 the Land Crab Meat drops. If the first roll is from 100-999 then it rolls again. If the second roll is from 0-99 the Land Crab Meat drops, otherwise if the roll is from 100-999 it doesn't drop.
Group 1 Roll (H.Q. Crab Shell, Remi Shell, or nothing): If the first value rolled is from 0-99 the H.Q. Crab Shell drops, if the value rolled is from 100-199 the Remi Shell drops. If the value is from 200-999 then it rolls again. If the second value rolled is from 0-99 the H.Q. Crab Shell drops, if the second value rolled is from 100-149 the Remi Shell drops, otherwise if the value is from 200-999 neither item drops.
Treasure Hunter 2 would increase the total number of generic pool rolls to 9 (1 + TH2 = 3 for each item) and the Group 1 pool rolls to 3.