Treasure Hunter

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Job Trait

Treasure Hunter (TH) is typically a Thief Job Trait. Having this trait active on your character allows additional chances for loot from monsters and helps to acquire less common items more easily.

THF main can achieve TH3 with only Job Traits. THF sub can achieve TH2 with only Job Traits.

Job Job Level Job Trait +Treasure Hunter
THF 15 Treasure Hunter +1
THF 45 Treasure Hunter II +1
THF 90 Treasure Hunter III +1

Treasure Hunter Gear

There is a wide variety of gear available which supplements the Treasure Hunter Job Trait. Almost all of this gear is available from various NM's across Vana'diel.

THF Specific TH Gear
Item Slot +Treasure Hunter Augmented Obtained From
Thief's Knife Weapon +1 No Sozu Rogberry
Bartholomew's Knife Weapon +1 Yes Buccaneer's Knife Trade
Sandung Weapon +1 No Not Available
Assassin's Armlets +2 Hands +2 No Andreine
Plunderer's Armlets Hands +2 No Reforged Relic Armor (109)
Plunderer's Armlets +1 Hands +3 No Reforged Relic Armor +1 (119)
Raider's Poulaines +2 Feet +1 No Andreine
Skulker's Poulaines Feet +2 No Reforged Empyrean Armor (109)
Skulker's Poulaines +1 Feet +3 No Not Available
All Jobs TH Gear
Item Slot +Treasure Hunter Augmented Obtained From
White Rarab Cap +1 Head +1 No Not Available
Volte Cap Head +1 No Not Available
Volte Jupon Body +2 No Not Available
Volte Bracers Hands +1 No Not Available
Volte Hose Legs +1 No Not Available
Volte Boots Feet +1 No Not Available
Chaac Belt Waist +1 No Hurkan
Gorney Ring Ring +1 No Vesca
Gorney Ring +1 Ring +1 No Not Available

Functionality

!!! TREASURE HUNTER DOES NOT GUARANTEE DROPS !!!

Please note that this section pertains to the functionality of Treasure Hunter on Caldera only!

Treasure Hunter functions by giving the player additional "rolls" and a higher chance to drop items held in the monster's drop list.
Most monsters have a generic drop pool which can drop multiple items while some (Notorious Monsters) can have additional drop pools beyond the generic drop pool.
When the monster dies a series of "rolls" from 0-999 occur to determine which items will drop.

No Treasure Hunter

A player with no Treasure Hunter receives 1 roll per item in the generic drop pool and 1 roll per additional drop pool.

Example 1: No Treasure Hunter
Monster Generic Drop Pool Chance to Drop Group 1 Pool Chance to Drop
Crab Crab Shell 25% H.Q. Crab Shell 10%
Rock Salt 75% Remi Shell 5%
Land Crab Meat 10%

When the monster dies 3 rolls for the generic drop pool will occur, and 1 roll for the Group 1 additional drop pool will occur.

Generic Roll 1 (Crab shell): If the value rolled is from 0-249 the Crab Shell drops, otherwise if the roll is from 250-999 it doesn't drop.
Generic Roll 2 (Rock Salt): If the value rolled is from 0-749 the Rock Salt drops, otherwise if the roll is from 750-999 it doesn't drop.
Generic Roll 3 (Land Crab Meat): If the value rolled is from 0-99 the Land Crab Meat drops, otherwise if the roll is from 100-999 it doesn't drop.
Group 1 Roll (H.Q. Crab Shell, Remi Shell, or nothing): If the value rolled is from 0-99 the H.Q. Crab Shell drops. If the value rolled is from 100-149 the Remi Shell drops. If the value is from 150-999 neither item drops.

Using the above example a player could potentially get a maximum of four items from a single Crab kill.

Treasure Hunter 1 & 2

The first two levels of Treasure Hunter increase the number of rolls executed on each item of the generic drop pool. They also increase the number of rolls on each additional drop pool.

Example 2: Treasure Hunter 1
Monster Generic Drop Pool Chance to Drop Group 1 Pool Chance to Drop
Crab Crab Shell 25% H.Q. Crab Shell 10%
Rock Salt 75% Remi Shell 5%
Land Crab Meat 10%

When the monster dies 6 rolls (1 + TH1 = 2 for each item) for the generic drop pool will occur, and 2 rolls for the Group 1 additional drop pool will occur.

Generic Roll 1 (Crab shell): If the first value rolled is from 0-249 the Crab Shell drops. If the first roll is from 250-999 then it rolls again. If the second roll is from 0-249 the Crab Shell drops, otherwise if the roll is from 250-999 it doesn't drop.
Generic Roll 2 (Rock Salt): If the value rolled is from 0-749 the Rock Salt drops. If the first roll is from 750-999 then it rolls again. If the second roll is from 0-749 the Rock Salt drops, otherwise if the roll is from 750-999 it doesn't drop.
Generic Roll 3 (Land Crab Meat): If the value rolled is from 0-99 the Land Crab Meat drops. If the first roll is from 100-999 then it rolls again. If the second roll is from 0-99 the Land Crab Meat drops, otherwise if the roll is from 100-999 it doesn't drop.
Group 1 Roll (H.Q. Crab Shell, Remi Shell, or nothing): If the first value rolled is from 0-99 the H.Q. Crab Shell drops, if the value rolled is from 100-149 the Remi Shell drops. If the value is from 150-999 then it rolls again. If the second value rolled is from 0-99 the H.Q. Crab Shell drops, if the second value rolled is from 100-149 the Remi Shell drops, otherwise if the value is from 150-999 neither item drops.

Treasure Hunter 2 would increase the total number of generic pool rolls to 9 (1 + TH2 = 3 for each item) and the Group 1 pool rolls to 3.

Treasure Hunter 3+

After TH2 additional levels of Treasure Hunter serve to directly increase the drop rate on items rolled for. Each level of Treasure Hunter above 2 gives 1% drop chance to each drop pool item rolled for.

We will assume the killing player has TH6 for this example. When the monster dies 9 rolls (1 + TH2 = 3 for each item) for the generic drop pool will occur, and 3 rolls for the Group 1 additional drop pool will occur.
Each item rolled for will receive a 4% (TH6-TH2 = 4) bonus to its drop rate.
The drop table would now look like this:

Example 2: Treasure Hunter 6
Monster Generic Drop Pool Chance to Drop Group 1 Pool Chance to Drop
Crab Crab Shell 29% H.Q. Crab Shell 14%
Rock Salt 79% Remi Shell 9%
Land Crab Meat 14%

Generic Roll 1 (Crab shell): Up to three rolls are made if the value is not between 290-999. The rolls stop and the item drops if any of the rolls are between 0-289.
Generic Roll 2 (Rock Salt): Up to three rolls are made if the value is between 790-999. The rolls stop and the item drops if any of the rolls are between 0-789.
Generic Roll 3 (Land Crab Meat): Up to three rolls are made if the value is between 140-999. The rolls stop and the item drops if any of the rolls are between 0-139.
Group 1 Roll (H.Q. Crab Shell, Remi Shell, or nothing): Up to three rolls are made if the value is between 230-999 (14% + 9%). The rolls stop and the H.Q. Crab Shell drops if a value between 0-139 is hit first, or the Remi Shell drops if a value between 140-229 is hit first.