Custom Job Adjustments: Difference between revisions
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Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.<br> | Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.<br> | ||
Please refer to the following lists for changes made to specific abilities. | Please refer to the following lists for changes made to specific job traits and abilities. | ||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | {| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | ||
| colspan="2" align="left" | <big>'''Warrior (WAR)'''</big>   | | colspan="2" align="left" | <big>'''Warrior (WAR)'''</big>   | ||
| Line 6: | Line 6: | ||
| colspan="2" align="left" | '''Job Traits''' | | colspan="2" align="left" | '''Job Traits''' | ||
|- | |- | ||
| Defense Bonus || style="text-align: left;" | 98 - Defense Bonus IV <br> | | style="width: 200px;" | Defense Bonus || style="text-align: left;" | 98 - Defense Bonus IV <br> | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Monk (MNK)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Kick Attack || style="text-align: left;" | 85 - Kick Attack IV <br> 95 - Kick Attack V | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''White Mage (WHM)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Auto Regen || style="text-align: left;" | 96 - Auto Regen III <br> | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Black Mage (BLM)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Conserve MP || style="text-align: left;" | 80 - Conserve MP IV <br> 88 - Conserve MP V <br> 96 - Conserve MP VI | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Thief (THF)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Subtle Blow || style="text-align: left;" | 5 - Subtle Blow <br> 25 - Subtle Blow II <br> 40 - Subtle Blow III <br> 65 - Subtle Blow IV <br> 91 - Subtle Blow V | |||
|- | |||
| style="width: 200px;" | Damage Limit+ || style="text-align: left;" | 20 - Damage Limit+ I <br> 40 - Damage Limit+ II <br> 60 - Damage Limit+ III <br> 80 - Damage Limit+ IV <br> | |||
|- | |||
| style="width: 200px;" | Skillchain Bonus || style="text-align: left;" | 15 - Skillchain Bonus I <br> 30 - Skillchain Bonus II <br> 45 - Skillchain Bonus III <br> 60 -Skillchain Bonus IV <br> 75 -Skillchain Bonus V <br> 90 -Skillchain Bonus VI <br> | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Paladin (PLD)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Auto Refresh || style="text-align: left;" | 75 - Auto Refresh II <br> | |||
|- | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Dark Knight (DRK)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Desperate Blows || style="text-align: left;" | 92 - Desperate Blows IV <br> | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Samurai (SAM)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Skillchain Bonus || style="text-align: left;" | 98 - Skillchain Bonus IV <br> | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Ninja (NIN)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Evasion Bonus || style="text-align: left;" | 10 - Evasion Bonus I <br> 30 - Evasion Bonus II <br> 50 - Evasion Bonus II <br> 70 - Evasion Bonus IV <br> 76 - Evasion Bonus V <br> 88 - Evasion Bonus VI <br> | |||
|- | |||
| style="width: 200px;" | Damage Limit+ || style="text-align: left;" | 60 - Damage Limit+ II <br> 90 - Damage Limit+ III <br> | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Ranger (RNG)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Abilities''' | |||
|- | |||
| style="width: 200px;" | Decoy Shot|| style="text-align: left;" | | |||
* Decoy Shot applies to Barrage. | |||
|- | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Dragoon (DRG)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Abilities''' | |||
|- | |||
| style="width: 200px;" | Jump || style="text-align: left;" | Range increased from 9.5 yalms to 18 yalms. | |||
|- | |||
| style="width: 200px;" | High Jump || style="text-align: left;" | Range increased from 11.5 yalms to 18 yalms. | |||
|- | |||
| style="width: 200px;" | Spirit Jump || style="text-align: left;" | Range increased from 9.5 yalms to 20 yalms. | |||
|- | |||
| style="width: 200px;" | Soul Jump || style="text-align: left;" | Range increased from 11.5 yalms to 20 yalms. | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Strafe || style="text-align: left;" | 95 - Strafe V <br> | |||
|- | |||
| style="width: 200px;" | Accuracy Bonus || style="text-align: left;" | 98 - Accuracy Bonus IV <br> | |||
|- | |||
| style="width: 200px;" | Attack Bonus || style="text-align: left;" | 91 - Attack Bonus III <br> | |||
|- | |||
| style="width: 200px;" | Smite || style="text-align: left;" | 80 - Smite III <br> 98 - Smite IV <br> | |||
|- | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | {| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | ||
| Line 13: | Line 109: | ||
| colspan="2" align="left" | '''Job Abilities''' | | colspan="2" align="left" | '''Job Abilities''' | ||
|- | |- | ||
| Mana Cede || style="text-align: left;" | Recast reduced from 5 minutes to 2 minutes. | | style="width: 200px;" | Mana Cede || style="text-align: left;" | | ||
* Recast reduced from 5 minutes to 2 minutes. | |||
* MP cost increases based on Enhances "Mana Cede" effect and "Mana Cede" + gear. | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Auto Refresh || style="text-align: left;" | 90 - Auto Refresh III <br> | |||
|- | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Corsair (COR)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Accuracy Bonus || style="text-align: left;" | 15 - Accuracy Bonus I <br> 40 - Accuracy Bonus II <br> 60 - Accuracy Bonus III <br> 80 - Accuracy Bonus IV <br> 96 - Accuracy Bonus V <br> | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | {| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | ||
| Line 20: | Line 130: | ||
| colspan="2" align="left" | '''Job Abilities''' | | colspan="2" align="left" | '''Job Abilities''' | ||
|- | |- | ||
| Quickstep || style="text-align: left;" | Evasion Down increased from 8 initial, 4/daze level to 8/daze level. | | style="width: 200px;" | Quickstep || style="text-align: left;" | | ||
* Evasion Down increased from 8 initial, 4/daze level to 8/daze level. | |||
|- | |||
| style="width: 200px;" | Stutter Step || style="text-align: left;" | | |||
* Magic Evasion Down increased from 3/daze level to 6/daze level. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Scholar (SCH)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Abilities''' | |||
|- | |||
| style="width: 200px;" | Accession || style="text-align: left;" | | |||
* Accession works with Haste and will hit alliance members within range. | |||
|- | |- | ||
| | |} | ||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | |||
| colspan="2" align="left" | <big>'''Geomancer (GEO)'''</big>   | |||
|- | |||
| colspan="2" align="left" | '''Job Traits''' | |||
|- | |||
| style="width: 200px;" | Elemental Celerity || style="text-align: left;" | 75 - Elemental Celerity II <br> 95 - Elemental Celerity III <br> | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | {| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;" | ||
| colspan="2" align="left" | <big>'''Rune Fencer (RUN)'''</big>   | | colspan="2" align="left" | <big>'''Rune Fencer (RUN)'''</big>   | ||
|- | |||
| colspan="2" align="left" | '''Job Abilities''' | |||
|- | |||
| style="width: 200px;" | Rune Enhancement || style="text-align: left;" | | |||
* The most recently activated rune determines the additional effect's element (using Sulpor then Ignis will set the additional effect to Enfire). | |||
* En-element additional effect strength is 1.25x stronger than the elemental resistance. | |||
** Ex. 1: As RUN99 the elemental resistance is calculated as floor((49 * 99) / 99) + 5.5 + merits) = 54-64 resistance. The additional effect is calculated as floor(((49 * 99) / 99) + 5.5 + merits) * 1.25) = 67-80 damage. | |||
* Each active rune increases the additional effect's damage. | |||
** Ex. 2: 1 rune active = 67 damage/hit; 2 runes active = 134 damage/hit; 3 runes active = 201 damage/hit. | |||
* Dual Wielding will equally split the additional effect damage between both hands | |||
|- | |- | ||
| colspan="2" align="left" | '''Job Traits''' | | colspan="2" align="left" | '''Job Traits''' | ||
|- | |- | ||
| Smite || style="text-align: left;" | 15 - Smite I <br> 35 - Smite II <br> 55 - Smite III <br> 75 - Smite IV | | style="width: 200px;" | Smite || style="text-align: left;" | 15 - Smite I <br> 35 - Smite II <br> 55 - Smite III <br> 75 - Smite IV | ||
|- | |||
|} | |} | ||
Latest revision as of 13:21, 30 October 2025
Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.
Please refer to the following lists for changes made to specific job traits and abilities.
| Warrior (WAR) | |
| Job Traits | |
| Defense Bonus | 98 - Defense Bonus IV |
| Monk (MNK) | |
| Job Traits | |
| Kick Attack | 85 - Kick Attack IV 95 - Kick Attack V |
| White Mage (WHM) | |
| Job Traits | |
| Auto Regen | 96 - Auto Regen III |
| Black Mage (BLM) | |
| Job Traits | |
| Conserve MP | 80 - Conserve MP IV 88 - Conserve MP V 96 - Conserve MP VI |
| Thief (THF) | |
| Job Traits | |
| Subtle Blow | 5 - Subtle Blow 25 - Subtle Blow II 40 - Subtle Blow III 65 - Subtle Blow IV 91 - Subtle Blow V |
| Damage Limit+ | 20 - Damage Limit+ I 40 - Damage Limit+ II 60 - Damage Limit+ III 80 - Damage Limit+ IV |
| Skillchain Bonus | 15 - Skillchain Bonus I 30 - Skillchain Bonus II 45 - Skillchain Bonus III 60 -Skillchain Bonus IV 75 -Skillchain Bonus V 90 -Skillchain Bonus VI |
| Paladin (PLD) | |
| Job Traits | |
| Auto Refresh | 75 - Auto Refresh II |
| Dark Knight (DRK) | |
| Job Traits | |
| Desperate Blows | 92 - Desperate Blows IV |
| Samurai (SAM) | |
| Job Traits | |
| Skillchain Bonus | 98 - Skillchain Bonus IV |
| Ninja (NIN) | |
| Job Traits | |
| Evasion Bonus | 10 - Evasion Bonus I 30 - Evasion Bonus II 50 - Evasion Bonus II 70 - Evasion Bonus IV 76 - Evasion Bonus V 88 - Evasion Bonus VI |
| Damage Limit+ | 60 - Damage Limit+ II 90 - Damage Limit+ III |
| Ranger (RNG) | |
| Job Abilities | |
| Decoy Shot |
|
| Dragoon (DRG) | |
| Job Abilities | |
| Jump | Range increased from 9.5 yalms to 18 yalms. |
| High Jump | Range increased from 11.5 yalms to 18 yalms. |
| Spirit Jump | Range increased from 9.5 yalms to 20 yalms. |
| Soul Jump | Range increased from 11.5 yalms to 20 yalms. |
| Job Traits | |
| Strafe | 95 - Strafe V |
| Accuracy Bonus | 98 - Accuracy Bonus IV |
| Attack Bonus | 91 - Attack Bonus III |
| Smite | 80 - Smite III 98 - Smite IV |
| Summoner (SMN) | |
| Job Abilities | |
| Mana Cede |
|
| Job Traits | |
| Auto Refresh | 90 - Auto Refresh III |
| Corsair (COR) | |
| Job Traits | |
| Accuracy Bonus | 15 - Accuracy Bonus I 40 - Accuracy Bonus II 60 - Accuracy Bonus III 80 - Accuracy Bonus IV 96 - Accuracy Bonus V |
| Dancer (DNC) | |
| Job Abilities | |
| Quickstep |
|
| Stutter Step |
|
| Scholar (SCH) | |
| Job Abilities | |
| Accession |
|
| Geomancer (GEO) | |
| Job Traits | |
| Elemental Celerity | 75 - Elemental Celerity II 95 - Elemental Celerity III |
| Rune Fencer (RUN) | |
| Job Abilities | |
| Rune Enhancement |
|
| Job Traits | |
| Smite | 15 - Smite I 35 - Smite II 55 - Smite III 75 - Smite IV |