Custom Job Adjustments: Difference between revisions

From FFXI-Caldera Wiki
Jump to navigation Jump to search
Aeroduran (talk | contribs)
No edit summary
mNo edit summary
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.<br>
Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.<br>
Please refer to the following lists for changes made to specific abilities.
Please refer to the following lists for changes made to specific job traits and abilities.
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Warrior (WAR)'''</big> &thinsp;
| colspan="2" align="left" | <big>'''Warrior (WAR)'''</big> &thinsp;
Line 6: Line 6:
| colspan="2" align="left" | '''Job Traits'''
| colspan="2" align="left" | '''Job Traits'''
|-
|-
| Defense Bonus || style="text-align: left;" | 98 - Defense Bonus IV <br>  
| style="width: 200px;" | Defense Bonus || style="text-align: left;" | 98 - Defense Bonus IV <br>  
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Monk (MNK)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Kick Attack || style="text-align: left;" | 85 - Kick Attack IV <br> 95 - Kick Attack V
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''White Mage (WHM)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Auto Regen || style="text-align: left;" | 96 - Auto Regen III <br>
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Black Mage (BLM)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Conserve MP || style="text-align: left;" | 80 - Conserve MP IV <br> 88 - Conserve MP V <br> 96 - Conserve MP VI
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Thief (THF)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Subtle Blow || style="text-align: left;" | 5 - Subtle Blow <br> 25 - Subtle Blow II <br> 40 - Subtle Blow III <br> 65 - Subtle Blow IV <br> 91 - Subtle Blow V
|-
| style="width: 200px;" | Damage Limit+ || style="text-align: left;" | 20 - Damage Limit+ I <br> 40 - Damage Limit+ II <br> 60 - Damage Limit+ III <br> 80 - Damage Limit+ IV <br>
|-
| style="width: 200px;" | Skillchain Bonus || style="text-align: left;" | 15 - Skillchain Bonus I <br> 30 - Skillchain Bonus II <br> 45 - Skillchain Bonus III <br> 60 -Skillchain Bonus IV <br> 75 -Skillchain Bonus V <br> 90 -Skillchain Bonus VI <br>
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Paladin (PLD)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Auto Refresh || style="text-align: left;" | 75 - Auto Refresh II <br>
|-
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Dark Knight (DRK)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Desperate Blows || style="text-align: left;" | 92 - Desperate Blows IV <br>
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Samurai (SAM)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Skillchain Bonus || style="text-align: left;" | 98 - Skillchain Bonus IV <br>
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Ninja (NIN)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Evasion Bonus || style="text-align: left;" | 10 - Evasion Bonus I <br>  30 - Evasion Bonus II <br>  50 - Evasion Bonus II <br>  70 - Evasion Bonus IV <br>  76 - Evasion Bonus V <br> 88 - Evasion Bonus VI <br>
|-
| style="width: 200px;" | Damage Limit+ || style="text-align: left;" | 60 - Damage Limit+ II <br> 90 - Damage Limit+ III <br>
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Ranger (RNG)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Abilities'''
|-
| style="width: 200px;" | Decoy Shot|| style="text-align: left;" |
* Decoy Shot applies to Barrage.
|-
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Dragoon (DRG)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Abilities'''
|-
| style="width: 200px;" | Jump || style="text-align: left;" | Range increased from 9.5 yalms to 18 yalms.
|-
| style="width: 200px;" | High Jump || style="text-align: left;" | Range increased from 11.5 yalms to 18 yalms.
|-
| style="width: 200px;" | Spirit Jump || style="text-align: left;" | Range increased from 9.5 yalms to 20 yalms.
|-
| style="width: 200px;" | Soul Jump || style="text-align: left;" | Range increased from 11.5 yalms to 20 yalms.
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Strafe || style="text-align: left;" | 95 - Strafe V <br>
|-
| style="width: 200px;" | Accuracy Bonus || style="text-align: left;" | 98 - Accuracy Bonus IV <br>
|-
| style="width: 200px;" | Attack Bonus || style="text-align: left;" | 91 - Attack Bonus III <br>
|-
| style="width: 200px;" | Smite || style="text-align: left;" | 80 - Smite III <br> 98 - Smite IV <br>
|-
|}
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
Line 13: Line 109:
| colspan="2" align="left" | '''Job Abilities'''
| colspan="2" align="left" | '''Job Abilities'''
|-
|-
| Mana Cede || style="text-align: left;" | Recast reduced from 5 minutes to 2 minutes. <br> MP cost increases based on Enhances "Mana Cede" effect and "Mana Cede" + gear.
| style="width: 200px;" | Mana Cede || style="text-align: left;" |
* Recast reduced from 5 minutes to 2 minutes.
* MP cost increases based on Enhances "Mana Cede" effect and "Mana Cede" + gear.
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Auto Refresh || style="text-align: left;" |  90 - Auto Refresh III <br>
|-
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Corsair (COR)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Accuracy Bonus || style="text-align: left;" | 15 - Accuracy Bonus  I <br> 40 - Accuracy Bonus  II <br> 60 - Accuracy Bonus  III <br> 80 - Accuracy Bonus  IV <br> 96 - Accuracy Bonus  V <br>
|}
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
Line 20: Line 130:
| colspan="2" align="left" | '''Job Abilities'''
| colspan="2" align="left" | '''Job Abilities'''
|-
|-
| Quickstep || style="text-align: left;" | Evasion Down increased from 8 initial, 4/daze level to 8/daze level.
| style="width: 200px;" | Quickstep || style="text-align: left;" |
* Evasion Down increased from 8 initial, 4/daze level to 8/daze level.
|-
| style="width: 200px;" | Stutter Step || style="text-align: left;" |
* Magic Evasion Down increased from 3/daze level to 6/daze level.
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Scholar (SCH)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Abilities'''
|-
| style="width: 200px;" | Accession || style="text-align: left;" |
* Accession works with Haste and will hit alliance members within range.
|-
|-
| Stutter Step || style="text-align: left;" | Magic Evasion Down increased from 3/daze level to 6/daze level.
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Geomancer (GEO)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Traits'''
|-
| style="width: 200px;" | Elemental Celerity || style="text-align: left;" | 75 - Elemental Celerity II <br> 95 - Elemental Celerity III <br>
|}
|}
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
{| class="wikitable mw-collapsible mw-collapsed R-Highlight" style="text-align: center;" width="900px;"
| colspan="2" align="left" | <big>'''Rune Fencer (RUN)'''</big> &thinsp;
| colspan="2" align="left" | <big>'''Rune Fencer (RUN)'''</big> &thinsp;
|-
| colspan="2" align="left" | '''Job Abilities'''
|-
| style="width: 200px;" | Rune Enhancement || style="text-align: left;" |
* The most recently activated rune determines the additional effect's element (using Sulpor then Ignis will set the additional effect to Enfire).
* En-element additional effect strength is 1.25x stronger than the elemental resistance.
** Ex. 1: As RUN99 the elemental resistance is calculated as floor((49 * 99) / 99) + 5.5 + merits) = 54-64 resistance. The additional effect is calculated as floor(((49 * 99) / 99) + 5.5 + merits) * 1.25) = 67-80 damage.
* Each active rune increases the additional effect's damage.
** Ex. 2: 1 rune active = 67 damage/hit; 2 runes active = 134 damage/hit; 3 runes active = 201 damage/hit.
* Dual Wielding will equally split the additional effect damage between both hands
|-
|-
| colspan="2" align="left" | '''Job Traits'''
| colspan="2" align="left" | '''Job Traits'''
|-
|-
| Smite || style="text-align: left;" | 15 - Smite I <br> 35 - Smite II <br> 55 - Smite III <br> 75 - Smite IV
| style="width: 200px;" | Smite || style="text-align: left;" | 15 - Smite I <br> 35 - Smite II <br> 55 - Smite III <br> 75 - Smite IV
|-
|}
|}

Latest revision as of 13:21, 30 October 2025

Some jobs have had Quality of Life (QoL) or balancing changes made to them and deviate from retail's set up.
Please refer to the following lists for changes made to specific job traits and abilities.

Warrior (WAR)  
Job Traits
Defense Bonus 98 - Defense Bonus IV
Monk (MNK)  
Job Traits
Kick Attack 85 - Kick Attack IV
95 - Kick Attack V
White Mage (WHM)  
Job Traits
Auto Regen 96 - Auto Regen III
Black Mage (BLM)  
Job Traits
Conserve MP 80 - Conserve MP IV
88 - Conserve MP V
96 - Conserve MP VI
Thief (THF)  
Job Traits
Subtle Blow 5 - Subtle Blow
25 - Subtle Blow II
40 - Subtle Blow III
65 - Subtle Blow IV
91 - Subtle Blow V
Damage Limit+ 20 - Damage Limit+ I
40 - Damage Limit+ II
60 - Damage Limit+ III
80 - Damage Limit+ IV
Skillchain Bonus 15 - Skillchain Bonus I
30 - Skillchain Bonus II
45 - Skillchain Bonus III
60 -Skillchain Bonus IV
75 -Skillchain Bonus V
90 -Skillchain Bonus VI
Paladin (PLD)  
Job Traits
Auto Refresh 75 - Auto Refresh II
Dark Knight (DRK)  
Job Traits
Desperate Blows 92 - Desperate Blows IV
Samurai (SAM)  
Job Traits
Skillchain Bonus 98 - Skillchain Bonus IV
Ninja (NIN)  
Job Traits
Evasion Bonus 10 - Evasion Bonus I
30 - Evasion Bonus II
50 - Evasion Bonus II
70 - Evasion Bonus IV
76 - Evasion Bonus V
88 - Evasion Bonus VI
Damage Limit+ 60 - Damage Limit+ II
90 - Damage Limit+ III
Ranger (RNG)  
Job Abilities
Decoy Shot
  • Decoy Shot applies to Barrage.
Dragoon (DRG)  
Job Abilities
Jump Range increased from 9.5 yalms to 18 yalms.
High Jump Range increased from 11.5 yalms to 18 yalms.
Spirit Jump Range increased from 9.5 yalms to 20 yalms.
Soul Jump Range increased from 11.5 yalms to 20 yalms.
Job Traits
Strafe 95 - Strafe V
Accuracy Bonus 98 - Accuracy Bonus IV
Attack Bonus 91 - Attack Bonus III
Smite 80 - Smite III
98 - Smite IV
Summoner (SMN)  
Job Abilities
Mana Cede
  • Recast reduced from 5 minutes to 2 minutes.
  • MP cost increases based on Enhances "Mana Cede" effect and "Mana Cede" + gear.
Job Traits
Auto Refresh 90 - Auto Refresh III
Corsair (COR)  
Job Traits
Accuracy Bonus 15 - Accuracy Bonus I
40 - Accuracy Bonus II
60 - Accuracy Bonus III
80 - Accuracy Bonus IV
96 - Accuracy Bonus V
Dancer (DNC)  
Job Abilities
Quickstep
  • Evasion Down increased from 8 initial, 4/daze level to 8/daze level.
Stutter Step
  • Magic Evasion Down increased from 3/daze level to 6/daze level.
Scholar (SCH)  
Job Abilities
Accession
  • Accession works with Haste and will hit alliance members within range.
Geomancer (GEO)  
Job Traits
Elemental Celerity 75 - Elemental Celerity II
95 - Elemental Celerity III
Rune Fencer (RUN)  
Job Abilities
Rune Enhancement
  • The most recently activated rune determines the additional effect's element (using Sulpor then Ignis will set the additional effect to Enfire).
  • En-element additional effect strength is 1.25x stronger than the elemental resistance.
    • Ex. 1: As RUN99 the elemental resistance is calculated as floor((49 * 99) / 99) + 5.5 + merits) = 54-64 resistance. The additional effect is calculated as floor(((49 * 99) / 99) + 5.5 + merits) * 1.25) = 67-80 damage.
  • Each active rune increases the additional effect's damage.
    • Ex. 2: 1 rune active = 67 damage/hit; 2 runes active = 134 damage/hit; 3 runes active = 201 damage/hit.
  • Dual Wielding will equally split the additional effect damage between both hands
Job Traits
Smite 15 - Smite I
35 - Smite II
55 - Smite III
75 - Smite IV