Distance Correction: Difference between revisions
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<big>Caldera uses different Distance Correction based on weapon type as follows:</big> | <big>Caldera uses different Distance Correction based on weapon type as follows:</big> | ||
While ranged attacks can work anywhere from 0-23y distance, players will receive a penalty to both accuracy and damage for using ranged shots from non-ideal distance. The penalty, when applied, scales relatively with distance. <br> | |||
Because of this relative scaling, guns will see less penalty per yalm than long bows as they approach max distance. This is because guns have 5-15% penalty for being too far, spread across 16 yalms. Long bows, on the other hand, have a 1-13% penalty, but only 10 yalms to hit cap.<br> | |||
Inversely guns will see a significantly fast approach to capping their too close penalty, due to the 5-25% penalty must be allocated over 5.5y. | |||
{| class="wikitable" style="text-align: center; | {| class="wikitable" style="text-align: center; | ||
! '''Weapon''' || '''Distance''' | ! '''Weapon''' || '''Distance''' || """Too Close Penalty""" || """Too Far Penalty""" | ||
|- | |- | ||
| Throwing || 1y - 3.5y | | Throwing || 1y - 3.5y || Throwing is distance > 3.5 results in 100 - distance difference / 100 | ||
|- | |- | ||
| Gun || 5.5y - 7.5y | | Gun || 5.5y - 7.5y || 5-25% || 5-15% | ||
|- | |- | ||
| Shortbow || 7y - 10y | | Shortbow || 7y - 10y || 5.5-35% || 1-13% | ||
|- | |- | ||
| Crossbow || 8.5y - 12.5y | | Crossbow || 8.5y - 12.5y || 6-35% || 5-14% | ||
|- | |- | ||
| Longbow || 10.5y - 13.5y | | Longbow || 10.5y - 13.5y || 5.5-35% || 1-13% | ||
|} | |} | ||
Revision as of 21:03, 9 January 2024
Caldera uses different Distance Correction based on weapon type as follows:
While ranged attacks can work anywhere from 0-23y distance, players will receive a penalty to both accuracy and damage for using ranged shots from non-ideal distance. The penalty, when applied, scales relatively with distance.
Because of this relative scaling, guns will see less penalty per yalm than long bows as they approach max distance. This is because guns have 5-15% penalty for being too far, spread across 16 yalms. Long bows, on the other hand, have a 1-13% penalty, but only 10 yalms to hit cap.
Inversely guns will see a significantly fast approach to capping their too close penalty, due to the 5-25% penalty must be allocated over 5.5y.
| Weapon | Distance | """Too Close Penalty""" | """Too Far Penalty""" |
|---|---|---|---|
| Throwing | 1y - 3.5y | Throwing is distance > 3.5 results in 100 - distance difference / 100 | |
| Gun | 5.5y - 7.5y | 5-25% | 5-15% |
| Shortbow | 7y - 10y | 5.5-35% | 1-13% |
| Crossbow | 8.5y - 12.5y | 6-35% | 5-14% |
| Longbow | 10.5y - 13.5y | 5.5-35% | 1-13% |